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Keyframes

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A keyframe anchors a value to a time. Lumit works out the values in between.

Keyframes on a property lane.
Keyframes on a property lane.
  1. Move the playhead to where the animation starts.
  2. Turn on the stopwatch beside the property.
  3. Move the playhead to where you’d like a new keyframe.
  4. Change the value.

Whenever a keyframed property’s value is altered by you, it creates a new keyframe at the current playhead position. When editing a frame that currently has a keyframe it will update that keyframe’s value instead.

Turn the stopwatch off to remove every keyframe on that property.

  • Drag a keyframe along the layer’s row to move it in time.
  • Select several and drag them together.
  • Press delete to remove the selected keyframes.

Each side of a keyframe has its own interpolation:

TypeResult
HoldThe value does not change until the next keyframe.
LinearA straight line to the next value.
BezierA curve you can alter.

A bezier keyframe carries speed and influence. Speed is the rate of change in units per second. Influence is how far the handle reaches, as a percentage.