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Roughen edges

Last updated

Roughen edges is a Stylise effect.

The frame before Roughen edges is appliedThe same frame with Roughen edges applied
Drag the handle. Roughen edges applied on the right, the original frame on the left.

The outline of a shape gets warped by fractal noise.

ParameterControlRangeDefaultUnit
Edge typeDropdownRoughen · Cut · SpikyRoughen-
BorderSlider0 to 500; higher40Pixels at composition size
Edge sharpnessSlider0 to 10070Per cent
Fractal influenceSlider0 to 200; higher100Per cent
ScaleSlider1 to 2000; higher100Pixels at composition size
Offset xSlider0 to 3840; any value by typing960Pixels at composition size
Offset ySlider0 to 2160; any value by typing540Pixels at composition size
ComplexitySlider, whole numbers1 to 102-
EvolutionDialAny angle; snaps every 45° while a modifier is heldDegrees
Cycle evolutionCheckboxOn or offOff-
CycleSlider, whole numbers1 to 301-
Colour edgeCheckboxOn or offOff-
Edge colourColourEach channel 0 to 4, scene-linear1, 1, 1, 1-
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Evolution options groups Cycle evolution, Cycle, and starts closed.
  • Cycle is editable while Cycle evolution is on.
  • Edge colour is editable while Colour edge is on.
  • Matte scales Border per pixel: white chews the outline at the full Border, grey takes finer bites, black leaves it alone. Invert reads that matte inverted.
  • Edge type: Roughen for a soft irregular outline, Cut for hard edges, Spiky for sharp points.
  • Border: intensity of how much is removed from the edges.
  • Edge sharpness: how crisp the edge is.
  • Fractal influence: how far the noise moves the outline.
  • Scale: the scale of the noise.
  • Offset x and Offset y: adjusts the position of the noise.
  • Complexity: how many octaves of detail are summed in the noise.
  • Evolution: changes the phase of the noise.
  • Cycle evolution and Cycle: make Evolution loop after a whole number.
  • Colour edge and Edge colour: paint the roughened edge in one colour.
  • Seed: randomises the noise pattern used.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.