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Reference / Effects / Distortion

Updated

Shake

Shake is a Distortion effect.

The frame before Shake is appliedThe same frame with Shake applied

Wobbles the layer as though the camera were handheld.

ParameterControlRangeDefaultUnit
AmplitudeSlider0 to 400; up to 200030Pixels at composition size
FrequencySlider0.1 to 30; down to 0 and higher8-
PhaseSlider-5 to 5; any value by typing0Seconds
StyleDropdownNormal · Twitchy · JumpyNormal-
StillnessSlider0 to 10.7-
Twitch frequencySlider0 to 10; higher2-
DriftSlider0 to 10.3-
Centre biasSlider0 to 10-
Rotation amountSlider0 to 45; up to 3601Degrees
Rotation frequencySlider0 to 4; higher1-
X amountSlider0 to 2; higher1-
X frequencySlider0 to 4; higher1-
Y amountSlider0 to 2; higher1-
Y frequencySlider0 to 4; higher1-
Z amountSlider0 to 20; up to 1000Per cent
Z frequencySlider0 to 4; higher1-
X waveSlider0 to 2; higher0-
X wave frequencySlider0 to 4; higher0.5-
X wave phaseSlider0 to 360; any value by typing0Degrees
Y waveSlider0 to 2; higher0-
Y wave frequencySlider0 to 4; higher0.5-
Y wave phaseSlider0 to 360; any value by typing0Degrees
Z waveSlider0 to 20; up to 1000Per cent
Z wave frequencySlider0 to 4; higher0.5-
Z wave phaseSlider0 to 360; any value by typing0Degrees
Rotation waveSlider0 to 45; up to 3600Degrees
Rotation wave frequencySlider0 to 4; higher0.5-
Rotation wave phaseSlider0 to 360; any value by typing0Degrees
Motion blurCheckboxOn or offOff-
ShutterSlider0 to 1; up to 40.5-
SamplesSlider2 to 649-
ScaleSlider100 to 200; down to 1 and up to 1000100Per cent
EdgesDropdownTransparent · Repeat · MirrorMirror-
Y edgesDropdownSame · Transparent · Repeat · MirrorSame-
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Per-axis wobble groups X amount, X frequency, Y amount, Y frequency, Z amount, Z frequency, and starts closed.
  • Wave groups X wave, X wave frequency, X wave phase, Y wave, Y wave frequency, Y wave phase, Z wave, Z wave frequency, Z wave phase, Rotation wave, Rotation wave frequency, Rotation wave phase, and starts closed.
  • Motion blur groups Motion blur, Shutter, Samples, and starts closed.
  • Matte scales the shake’s displacement per pixel, read where the pixel lands: white moves it the full Amplitude and Rotation amount, grey less, black leaves it still, so a soft matte turns the shove into a warp. Invert reads that matte inverted.
  • Amplitude: the overall scale for the intensity of the shake.
  • Frequency: how fast wobbles happen, in cycles per second.
  • Phase: shifts the whole shake in time, in seconds.
  • Style: how the shake moves. Normal wobbles smoothly. Twitchy holds still between bursts of shaking. Jumpy jumps to a new place Frequency times a second.
  • Stillness (Twitchy): about how much of the time the picture is held still.
  • Twitch frequency (Twitchy): how often a burst can start or stop, per second.
  • Drift (Jumpy): how far the picture moves towards its next place before it jumps. At 0 it holds still between jumps.
  • Centre bias (Jumpy): the chance a jump goes back to the centre. At 1 every jump does.
  • Rotation amount: how much the frame rotates as it moves.
  • Scale: a steady zoom on top of the shake. 100% is natural size.
  • Edges: what fills the border. Mirror reflects the picture back. Repeat holds the edge pixel. Transparent leaves it clear.
  • Y edges: the top and bottom border on its own. Same follows Edges.
  • Seed: generates which random shake occurs.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.

The Per-axis wobble group biases the movement rather than adding to it:

  • X amount / Y amount: multipliers on the amplitude for each axis.
  • X frequency / Y frequency: multipliers on the frequency per axis.
  • Z amount and Z frequency: depth shake.

The Wave group adds a steady swing on top of the random shake, per axis:

  • X wave, Y wave, Z wave, Rotation wave: how far it swings. X and Y are multipliers on the amplitude.
  • X wave frequency and the others: multipliers on the frequency, like X frequency.
  • X wave phase and the others: where in the swing it starts, in degrees. X and Y at 90 degrees apart move in a circle.

The Motion blur group adds the shake’s own smear:

  • Motion blur: samples the wobble several times across the shutter and averages the results.
  • Shutter: how far across the shutter window those samples spread. Up to 4 by typing.
  • Samples: how many of them there are. A big amplitude at few samples shows each one as a ghost; more samples make a smooth smear at more cost.