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Lightning

Last updated

Lightning is a Generate effect.

The frame before Lightning is appliedThe same frame with Lightning applied
Drag the handle. Lightning applied on the right, the original frame on the left.

Draws a bolt of lightning which can be animated, and allows for customisation around forking and turbulence.

ParameterControlRangeDefaultUnit
Origin xSlider0 to 3840; any value by typing300Pixels at composition size
Origin ySlider0 to 2160; any value by typing900Pixels at composition size
Direction xSlider0 to 3840; any value by typing1620Pixels at composition size
Direction ySlider0 to 2160; any value by typing200Pixels at composition size
TypeDropdownDirection · Strike · Omni · Two-way strikeDirection-
Conductivity stateSlider0 to 100; any value by typing0-
SeedSeedAny whole numberA fresh random seed per instance-
AmplitudeSlider0 to 10012Per cent
ForkingSlider0 to 10045Per cent
DecaySlider0 to 10030Per cent
Core radiusSlider0 to 40; higher3Pixels at composition size
Core colourColourEach channel 0 to 4, scene-linear1, 1, 1, 1-
Glow radiusSlider0 to 200; higher22Pixels at composition size
Glow colourColourEach channel 0 to 4, scene-linear0.25, 0.45, 1, 1-
Glow opacitySlider0 to 10070Per cent
Composite on originalCheckboxOn or offOn-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte scales the bolt’s opacity per pixel: white draws the core and glow in full, grey faintly, black nothing at all. Invert reads that matte inverted.
  • Origin x and Origin y: start position.
  • Direction x and Direction y: end position.
  • Type: Direction lets the far end wander. Strike pins both ends. Omni sends five bolts out in all directions from the origin. Two-way strike sends one from each point, meeting in the middle.
  • Conductivity state: changes the bolt’s shape, similar to evolution in other effects.
  • Seed: randomises the bolt generated.
  • Amplitude: how far the bolt wanders off a straight line.
  • Forking: how many branches leave the main bolt.
  • Decay: how much dimmer the far end is than the root.
  • Core radius: how thick the centre filament is.
  • Core colour: the filament’s colour.
  • Glow radius: how far the halo reaches.
  • Glow colour: the halo’s colour.
  • Glow opacity: how strong the halo is.
  • Composite on original: on, the layer Lightning is applied to appears under the bolt.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.