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Block glitch

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Block glitch is a Distortion effect.

The frame before Block glitch is appliedThe same frame with Block glitch applied
Drag the handle. Block glitch applied on the right, the original frame on the left.

Cuts the picture into a grid and pushes the blocks around. Some are moved, and some split their colour channels; others repeat a short slice of themselves.

ParameterControlRangeDefaultUnit
IntensitySlider0 to 10.35-
Block sizeSlider4 to 128; down to 2 and higher24Pixels at composition size
Rows/columns jitterSlider0 to 10025Per cent
DisplacementSlider0 to 300; up to 100060Pixels at composition size
Channel offsetSlider0 to 200; up to 100020Pixels at composition size
Slice repeatSlider0 to 10020Per cent
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte scales Intensity per pixel: white glitches at the full Intensity, grey gently, black not at all. Invert reads that matte inverted.
  • Intensity controls the amount every other control is scaled by.
  • Block size sets the size of the blocks.
  • Rows/columns jitter decides how far the grid lines separate.
  • Displacement is how far a block is displaced.
  • Channel offset is how far a block’s red and blue are split.
  • Slice repeat adjusts how often a block repeats a strip of itself.
  • Seed picks which random value the glitch is based on.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.