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Reference / Effects / Distortion

Updated

Block glitch

Block glitch is a Distortion effect.

The frame before Block glitch is appliedThe same frame with Block glitch applied

Cuts the picture into a grid and pushes the blocks around. Some are moved, and some split their colour channels; others repeat a short slice of themselves.

ParameterControlRangeDefaultUnit
IntensitySlider0 to 10.35-
Block sizeSlider4 to 128; down to 2 and higher24Pixels at composition size
Rows/columns jitterSlider0 to 10025Per cent
DisplacementSlider0 to 300; up to 100060Pixels at composition size
Channel offsetSlider0 to 200; up to 100020Pixels at composition size
Slice repeatSlider0 to 10020Per cent
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte scales Intensity per pixel: white glitches at the full Intensity, grey gently, black not at all. Invert reads that matte inverted.
  • Intensity controls the amount every other control is scaled by.
  • Block size sets the size of the blocks.
  • Rows/columns jitter decides how far the grid lines separate.
  • Displacement is how far a block is displaced.
  • Channel offset is how far a block’s red and blue are split.
  • Slice repeat adjusts how often a block repeats a strip of itself.
  • Seed picks which random value the glitch is based on.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.