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Reference / Effects / Colour

Updated

Levels

Levels is a Colour effect.

The frame before Levels is appliedThe same frame with Levels applied

Levels lets you adjust the black/white point and gamma through a UI, or adjust values directly. You can adjust these values per channel, including alpha.

ParameterControlRangeDefaultUnit
Master › Input blackSlider0 to 1; any value by typing0-
Master › Input whiteSlider0 to 1; any value by typing1-
Master › GammaSlider0.1 to 4; down to 0.01 and higher1-
Master › Output blackSlider0 to 1; any value by typing0-
Master › Output whiteSlider0 to 1; any value by typing1-
Red › Input blackSlider0 to 1; any value by typing0-
Red › Input whiteSlider0 to 1; any value by typing1-
Red › GammaSlider0.1 to 4; down to 0.01 and higher1-
Red › Output blackSlider0 to 1; any value by typing0-
Red › Output whiteSlider0 to 1; any value by typing1-
Green › Input blackSlider0 to 1; any value by typing0-
Green › Input whiteSlider0 to 1; any value by typing1-
Green › GammaSlider0.1 to 4; down to 0.01 and higher1-
Green › Output blackSlider0 to 1; any value by typing0-
Green › Output whiteSlider0 to 1; any value by typing1-
Blue › Input blackSlider0 to 1; any value by typing0-
Blue › Input whiteSlider0 to 1; any value by typing1-
Blue › GammaSlider0.1 to 4; down to 0.01 and higher1-
Blue › Output blackSlider0 to 1; any value by typing0-
Blue › Output whiteSlider0 to 1; any value by typing1-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Master groups Input black, Input white, Gamma, Output black, Output white.
  • Red groups Input black, Input white, Gamma, Output black, Output white, and starts closed.
  • Green groups Input black, Input white, Gamma, Output black, Output white, and starts closed.
  • Blue groups Input black, Input white, Gamma, Output black, Output white, and starts closed.
  • Matte is an input to an effect, scaling the strength. Invert inverts the mattes for calculating strength.
  • Input black: the input value that comes out as Output black. Raise it to crush blacks.
  • Input white: the input value that comes out as Output white. Lower it to blow out highlights.
  • Gamma: same as Gamma.
  • Output black and Output white. Raising Output black raises the black level; lowering Output white reduces the white brightness.
  • Master applies to all three channels, while Red, Green and Blue apply to individual channels.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.