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Levels

Last updated

Levels is a Colour effect.

The frame before Levels is appliedThe same frame with Levels applied
Drag the handle. Levels applied on the right, the original frame on the left.

Levels lets you adjust the black/white point and gamma through a UI, or adjust values directly. You can adjust these values per channel, including alpha.

ParameterControlRangeDefaultUnit
Master › Input blackSlider0 to 1; any value by typing0-
Master › Input whiteSlider0 to 1; any value by typing1-
Master › GammaSlider0.1 to 4; down to 0.01 and higher1-
Master › Output blackSlider0 to 1; any value by typing0-
Master › Output whiteSlider0 to 1; any value by typing1-
Red › Input blackSlider0 to 1; any value by typing0-
Red › Input whiteSlider0 to 1; any value by typing1-
Red › GammaSlider0.1 to 4; down to 0.01 and higher1-
Red › Output blackSlider0 to 1; any value by typing0-
Red › Output whiteSlider0 to 1; any value by typing1-
Green › Input blackSlider0 to 1; any value by typing0-
Green › Input whiteSlider0 to 1; any value by typing1-
Green › GammaSlider0.1 to 4; down to 0.01 and higher1-
Green › Output blackSlider0 to 1; any value by typing0-
Green › Output whiteSlider0 to 1; any value by typing1-
Blue › Input blackSlider0 to 1; any value by typing0-
Blue › Input whiteSlider0 to 1; any value by typing1-
Blue › GammaSlider0.1 to 4; down to 0.01 and higher1-
Blue › Output blackSlider0 to 1; any value by typing0-
Blue › Output whiteSlider0 to 1; any value by typing1-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Master groups Input black, Input white, Gamma, Output black, Output white.
  • Red groups Input black, Input white, Gamma, Output black, Output white, and starts closed.
  • Green groups Input black, Input white, Gamma, Output black, Output white, and starts closed.
  • Blue groups Input black, Input white, Gamma, Output black, Output white, and starts closed.
  • Matte is an input to an effect, scaling the strength. Invert inverts the mattes for calculating strength.
  • Input black: the input value that comes out as Output black. Raise it to crush blacks.
  • Input white: the input value that comes out as Output white. Lower it to blow out highlights.
  • Gamma: same as Gamma.
  • Output black and Output white. Raising Output black raises the black level; lowering Output white reduces the white brightness.
  • Master applies to all three channels, while Red, Green and Blue apply to individual channels.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.