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Reference / Effects / Generate

Updated

Noise

Noise is a Generate effect.

The frame before Noise is appliedThe same frame with Noise applied

Randomly adjusts each pixel’s brightness.

ParameterControlRangeDefaultUnit
AmountSlider0 to 100; higher25Per cent
DistributionDropdownUniform · GaussianUniform-
Colour noiseCheckboxOn or offOff-
AnimateCheckboxOn or offOn-
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte is an input to an effect, scaling the strength. Invert inverts the mattes for calculating strength.
  • Amount: how far a pixel can be pushed.
  • Distribution: Uniform picks any value in the range with equal odds. Gaussian clusters push values near zero, so most pixels move a little and few move a lot.
  • Colour noise: off, grain is monochrome. On, each channel is randomised separately.
  • Animate: on, a unique pattern each frame. Off, the pattern is frozen.
  • Seed: randomises the grain pattern.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.