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Noise

Last updated

Noise is a Generate effect.

The frame before Noise is appliedThe same frame with Noise applied
Drag the handle. Noise applied on the right, the original frame on the left.

Randomly adjusts each pixel’s brightness.

ParameterControlRangeDefaultUnit
AmountSlider0 to 100; higher25Per cent
DistributionDropdownUniform · GaussianUniform-
Colour noiseCheckboxOn or offOff-
AnimateCheckboxOn or offOn-
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte is an input to an effect, scaling the strength. Invert inverts the mattes for calculating strength.
  • Amount: how far a pixel can be pushed.
  • Distribution: Uniform picks any value in the range with equal odds. Gaussian clusters push values near zero, so most pixels move a little and few move a lot.
  • Colour noise: off, grain is monochrome. On, each channel is randomised separately.
  • Animate: on, a unique pattern each frame. Off, the pattern is frozen.
  • Seed: randomises the grain pattern.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.