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Gradient

Last updated

Gradient is a Generate effect.

The frame before Gradient is appliedThe same frame with Gradient applied
Drag the handle. Gradient applied on the right, the original frame on the left.

Paints a smooth run from one colour to another over the whole frame between two points.

ParameterControlRangeDefaultUnit
ShapeDropdownLinear · RadialLinear-
Start xSlider0 to 3840; any value by typing960Pixels at composition size
Start ySlider0 to 2160; any value by typing0Pixels at composition size
Start colourColourEach channel 0 to 4, scene-linear1, 1, 1, 1-
End xSlider0 to 3840; any value by typing960Pixels at composition size
End ySlider0 to 2160; any value by typing1080Pixels at composition size
End colourColourEach channel 0 to 4, scene-linear0, 0, 0, 1-
ScatterSlider0 to 1000Per cent
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte is an input to an effect, scaling the strength. Invert inverts the mattes for calculating strength.
  • Shape: Linear runs the ramp along the line between two points. Radial runs it outward from Start, with End marking the outer edge.
  • Start x and Start y: the starting point.
  • Start colour: the colour at the start point.
  • End x and End y: the end point.
  • End colour: the colour at the end point.
  • Scatter: displaces a pixel’s position to add texture to the ramp.
  • Seed: which random pattern the scatter follows.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.