Skip to content

Reference / Effects / Distortion

Updated

Turbulent displace

Turbulent displace is a Distortion effect.

The frame before Turbulent displace is appliedThe same frame with Turbulent displace applied

Warps the picture with a pattern of swirls.

The pattern is the same one Fractal noise draws.

ParameterControlRangeDefaultUnit
DisplacementDropdownTurbulent · Horizontal · VerticalTurbulent-
AmountSlider-500 to 500; any value by typing50Pixels at composition size
SizeSlider1 to 2000; higher100Pixels at composition size
ComplexitySlider, whole numbers1 to 103-
Offset xSlider0 to 3840; any value by typing960Pixels at composition size
Offset ySlider0 to 2160; any value by typing540Pixels at composition size
EvolutionDialAny angle; snaps every 45° while a modifier is held0°Degrees
Cycle evolutionCheckboxOn or offOff-
CycleSlider, whole numbers1 to 301-
PinningDropdownNone · All edges · Left and right · Top and bottomAll edges-
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Evolution options groups Cycle evolution, Cycle, and starts closed.
  • Cycle is editable while Cycle evolution is on.
  • Matte scales the displacement per pixel: white warps at the full Amount, grey warps a little, black not at all — where a strength dissolve would blend a fully-warped picture over an unwarped one and show both edges at once. Invert reads that matte inverted.
  • Displacement: Turbulent warps in both directions. Horizontal and Vertical warp in a single direction.
  • Amount: the amount a pixel can be displaced.
  • Size: the scaling of the fractal noise driving the warp.
  • Complexity: how many layers of finer fractal noise are added to the base.
  • Offset x and Offset y: move the underlying fractal noise’s position.
  • Evolution: changes the phase of the fractal noise.
  • Cycle evolution and Cycle: makes Evolution loop. With Cycle at 3, the Evolution at 0 and 3 full rotations are identical, so animating can loop with no seam.
  • Pinning: which edges are held still.
  • Seed: which randomly generated fractal noise pattern to use.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.