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Reference / Effects / Generate

Updated

Add grain

Add grain is a Generate effect.

The frame before Add grain is appliedThe same frame with Add grain applied

Add film grain onto a layer.

ParameterControlRangeDefaultUnit
IntensitySlider0 to 200; higher50Per cent
SizeSlider0.5 to 20; down to 0.1 and higher2Pixels at composition size
SoftnessSlider0 to 10050Per cent
RedSlider0 to 200; higher100Per cent
GreenSlider0 to 200; higher100Per cent
BlueSlider0 to 200; higher100Per cent
MonochromeCheckboxOn or offOff-
ShadowsSlider0 to 200; higher100Per cent
MidtonesSlider0 to 200; higher100Per cent
HighlightsSlider0 to 200; higher100Per cent
AnimateCheckboxOn or offOn-
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte scales Intensity per pixel: white grains at the full Intensity, grey more finely, black not at all. Invert reads that matte inverted.
  • Intensity: how strong the grain is.
  • Size: how big a grain is.
  • Softness: 0 gives hard-edged square cells.
  • Red, Green and Blue: how much grain each channel gets, as a percentage of Intensity.
  • Monochrome: if enabled the grain is monochrome.
  • Shadows, Midtones and Highlights: how much grain each part of the tone range gets.
  • Animate: changes the grain pattern each frame automatically if enabled.
  • Seed: which random grain pattern to use.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.