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Add grain

Last updated

Add grain is a Generate effect.

The frame before Add grain is appliedThe same frame with Add grain applied
Drag the handle. Add grain applied on the right, the original frame on the left.

Add film grain onto a layer.

ParameterControlRangeDefaultUnit
IntensitySlider0 to 200; higher50Per cent
SizeSlider0.5 to 20; down to 0.1 and higher2Pixels at composition size
SoftnessSlider0 to 10050Per cent
RedSlider0 to 200; higher100Per cent
GreenSlider0 to 200; higher100Per cent
BlueSlider0 to 200; higher100Per cent
MonochromeCheckboxOn or offOff-
ShadowsSlider0 to 200; higher100Per cent
MidtonesSlider0 to 200; higher100Per cent
HighlightsSlider0 to 200; higher100Per cent
AnimateCheckboxOn or offOn-
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte scales Intensity per pixel: white grains at the full Intensity, grey more finely, black not at all. Invert reads that matte inverted.
  • Intensity: how strong the grain is.
  • Size: how big a grain is.
  • Softness: 0 gives hard-edged square cells.
  • Red, Green and Blue: how much grain each channel gets, as a percentage of Intensity.
  • Monochrome: if enabled the grain is monochrome.
  • Shadows, Midtones and Highlights: how much grain each part of the tone range gets.
  • Animate: changes the grain pattern each frame automatically if enabled.
  • Seed: which random grain pattern to use.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.