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Texturize

Last updated

Texturize is a Stylise effect.

The frame before Texturize is appliedThe same frame with Texturize applied
Drag the handle. Texturize applied on the right, the original frame on the left.

Uses another layer as a texture to look as if the source layer has been printed on it.

ParameterControlRangeDefaultUnit
TextureLayerAny layer in the compositionNone-
Light directionDialAny angle; snaps every 15° while a modifier is held45°Degrees
ReliefSlider0 to 20; higher1Pixels at composition size
Texture contrastSlider0 to 200; higher100Per cent
PlacementDropdownStretch · Tile · CentreStretch-
ScaleSlider10 to 400; down to 1 and higher100Per cent
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Light direction is editable while Texture names a layer.
  • Relief is editable while Texture names a layer.
  • Texture contrast is editable while Texture names a layer.
  • Placement is editable while Texture names a layer.
  • Scale is editable while Texture names a layer.
  • Matte scales Relief per pixel: white lights the full relief, grey a shallower one, black leaves the surface flat. Invert reads that matte inverted.
  • Texture: the layer to be pressed into this one.
  • Light direction: direction from where the light falls across the relief.
  • Relief: how far apart two points being compared are.
  • Texture contrast: how strongly relief shows.
  • Placement: what happens outside a copy of the texture. Stretch holds its edge outward, Tile repeats the texture, Centre leaves the rest of the frame untextured.
  • Scale: how large a copy of the texture is.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.