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Reference / Effects / Stylise

Updated

Texturize

Texturize is a Stylise effect.

The frame before Texturize is appliedThe same frame with Texturize applied

Uses another layer as a texture to look as if the source layer has been printed on it.

ParameterControlRangeDefaultUnit
TextureLayerAny layer in the compositionNone-
Light directionDialAny angle; snaps every 15° while a modifier is held45°Degrees
ReliefSlider0 to 20; higher1Pixels at composition size
Texture contrastSlider0 to 200; higher100Per cent
PlacementDropdownStretch · Tile · CentreStretch-
ScaleSlider10 to 400; down to 1 and higher100Per cent
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Light direction is editable while Texture names a layer.
  • Relief is editable while Texture names a layer.
  • Texture contrast is editable while Texture names a layer.
  • Placement is editable while Texture names a layer.
  • Scale is editable while Texture names a layer.
  • Matte scales Relief per pixel: white lights the full relief, grey a shallower one, black leaves the surface flat. Invert reads that matte inverted.
  • Texture: the layer to be pressed into this one.
  • Light direction: direction from where the light falls across the relief.
  • Relief: how far apart two points being compared are.
  • Texture contrast: how strongly relief shows.
  • Placement: what happens outside a copy of the texture. Stretch holds its edge outward, Tile repeats the texture, Centre leaves the rest of the frame untextured.
  • Scale: how large a copy of the texture is.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.