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Guides / The panels

Updated

Project

The Project panel holds everything imported, every composition, and everything else made outside a timeline.

The Project panel, holding a folder of compositions, sound, footage with a proxy attached, and a still.
The Project panel, holding a folder of compositions, sound, footage with a proxy attached, and a still.
ItemWhat it is
Footage itemA reference to a media file on disk.
Audio itemA reference to a sound file on disk.
CompositionA timeline. It can be used as footage inside another composition.
Node graphA composition made of boxes and wires. Its row wears the nodes glyph and the type word node graph.
FolderA grouping inside the panel. It creates no folder on your computer.
SolidA solid colour.

Top to bottom the panel is a preview card for whatever is picked, a search well with the colour filter beside it, a row of column headings, the tree, and a bottom bar.

Click a column heading to sort the tree by that column, and again to reverse the order. A folder keeps its own items. The sort lasts until the panel is closed.

ColumnWhat it reads
ItemsHow many things a folder holds.
SizePixel dimensions, or a sound file’s sample rate.
FPSFrame rate, or a sound file’s channels.
DurationLength as HH:MM:SS:FF at the item’s own rate; HH:MM:SS:mmm for sound. Blank for folders and stills.
DateWhen a footage item’s file was last changed.
PathThe folder a footage item’s file is in.

Columns leave as the panel narrows, Date first, then Path, then Duration. Dragging the seam between two headings widens the column on its left.

Thumbnails on footage rows, in Settings ▸ Appearance ▸ Panels, draws each footage row’s first frame in place of its glyph, at the row’s height. Off by default.

Select an item and the card at the top shows what Lumit knows about it: a thumbnail, the name, and the facts — resolution, frame rate, duration, codec. Sound reads its rate and channels; a folder reads how many items it holds. With nothing selected it reads what the project holds: how many compositions, footage items, solids and folders.

Move the pointer across the thumbnail to scrub the clip. Leaving it puts the first frame back. A still and a sound file have nothing to scrub.

A sound file carries a play button where the thumbnail would be. It plays the file from the start, with no composition behind it. Pressing it again stops it, and so does selecting something else or playing a composition.

  • Drag files onto the panel from your file manager. This is the same command as File ▸ Import footage, so a batch is one undo step and image sequences are spotted for you.
  • Drop a folder and the files Lumit can take come in from it and every folder inside it, filed in project folders of the same names.
  • Double-click empty space in the tree to open the import dialogue.

Files dropped anywhere else on the Lumit window are imported the same way.

A .lum project, or an After Effects .aep or .zip, is not opened by dropping it — import those from the menu.

A click selects. A click on the row that is already the lone selection opens it.

ItemWhat opening does
CompositionFronts it in the Viewer and Timeline.
Node graphFronts it in the Node graph panel.
FootageRaises New composition with the resolution, frame rate and length already matched to it.
FolderShows or hides its children.

Footage and composition rows drag onto the Timeline; a composition lands as a Precomp layer. Dropped onto Composition on the bottom bar instead, they raise the same New composition dialogue with the media’s size, rate and length filled in, and every dropped item lands in the finished composition as a layer.

Renaming is Enter, or Rename on the row’s own menu.

Ctrl+D, or Ctrl+C then Ctrl+V, duplicates the selected items. Delete removes them, along with everything inside a folder and any layers, effects or node graph boxes that use them, and asks first when any would go. The arrow keys move the selection, Shift with them adds to it, and the left and right arrows close and open a folder.

Right-click a row and pick a chip from the Label strip. The tag tints the item’s glyph.

A folder hands its colour down. A row with no tag of its own wears the colour of the nearest tagged folder above it. An explicit tag always wins over an inherited one.

The dots beside the search well filter by colour: tap one to narrow the tree to the items wearing it, tap the neutral dot — or the held colour again — to show everything.

A proxy is a smaller copy that keeps previews fast. Attach one from the row’s menu: Set proxy… points at a file you already have, Make proxy transcodes one in the background, Use proxy decides whether this item reads from it, and Clear proxy forgets it. A row reading from its proxy wears a proxy badge beside in use.

Proxies on the bottom bar is the master switch for the whole project — using proxies, or using originals — and an export reads the originals whatever it is set to. See Proxies.

If a file moves, its row has a missing badge and the glyph turns to a broken link. The badge is the relink control: click it and pick the new path, and every layer using the item recovers. Find missing footage on the row menu searches for it instead.

Replace footage… on the row menu points a footage item whose file is not missing at a different file. Show in folder opens the folder the file is in. Interpret footage… sets how the file is read, see Importing.

The count at the right of the bottom bar reads 1 missing · 10 items when anything is broken, and clicking it filters the tree down to the broken rows alone.