Grid
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Grid is a Generate effect.


What it does
Section titled “What it does”Puts points at even intervals — rows, columns, and planes receding into depth.
Parameters
Section titled “Parameters”| Parameter | Control | Range | Default | Unit |
|---|---|---|---|---|
| Columns | Slider, whole numbers | 1 to 100; up to 1000 | 10 | - |
| Rows | Slider, whole numbers | 1 to 100; up to 1000 | 6 | - |
| Planes | Slider, whole numbers | 1 to 100; up to 1000 | 1 | - |
| Spacing x | Slider | 0 to 1000; higher | 120 | Pixels at composition size |
| Spacing y | Slider | 0 to 1000; higher | 120 | Pixels at composition size |
| Spacing z | Slider | 0 to 1000; higher | 120 | Pixels at composition size |
| Position x | Slider | 0 to 3840; any value by typing | 960 | Pixels at composition size |
| Position y | Slider | 0 to 2160; any value by typing | 540 | Pixels at composition size |
| Position z | Slider | -2000 to 2000; any value by typing | 0 | Pixels at composition size |
| Jitter x | Slider | 0 to 500; higher | 0 | Pixels at composition size |
| Jitter y | Slider | 0 to 500; higher | 0 | Pixels at composition size |
| Jitter z | Slider | 0 to 500; higher | 0 | Pixels at composition size |
| Seed | Seed | Any whole number | A fresh random seed per instance | - |
| Size | Slider | 0 to 200; higher | 8 | Pixels at composition size |
| Feather | Slider | 0 to 100 | 100 | Per cent |
| Colour | Colour | Each channel 0 to 4, scene-linear | 1, 1, 1, 1 | - |
| Max points | Slider, whole numbers | 1 to 200000; up to 1000000 | 20000 | - |
| Mix | Slider | 0 to 100 | 100 | Per cent |
| Blend | Dropdown | Normal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · Luminosity | Normal | - |
| Matte | Layer | Any layer in the composition | None | - |
| Invert | Checkbox | On or off | Off | - |
| Channel | Dropdown | Luminance · Alpha · Red · Green · Blue | Luminance | - |
In the Effect Controls panel:
- Grid groups Columns, Rows, Planes, Spacing x, Spacing y, Spacing z, Position x, Position y, Position z, Jitter x, Jitter y, Jitter z, Seed.
- Point groups Size, Feather, Colour, Max points.
- Matte is an input to an effect, scaling the strength. Invert inverts the mattes for calculating strength.
What each control does
Section titled “What each control does”- Columns, Rows and Planes: how many cells across, down, and through the layer’s plane. Planes at 1 is flat, which is what a 2D layer wants; more than one only shows once the layer is 3D and the composition has a camera. See Cameras and 3D.
- Spacing x, Spacing y and Spacing z: the gap between cells along each axis. The lattice is as big as its spacing makes it — it is not fitted to the frame.
- Position x, Position y and Position z: where the middle of the lattice sits. Position z is how far in front of or behind the layer’s own plane it floats; nought is on the plane.
- Jitter x, Jitter y and Jitter z: how far a cell may wander off its place. Each cell gets the same nudge every frame.
- Seed: which jitter. Reseed to roll a different one.
- Size: the diameter of the disc a point is drawn as.
- Feather: how soft that disc’s edge is. At nought it is a hard circle.
- Colour: what the discs are drawn in. Values above 1 are legal, and useful under a Glow.
- Max points: the most points that may exist at once. It is a capacity declaration rather than a look control, so it does not animate; a lattice bigger than the cap is cut off at the end.
- Mix: how much of the drawing lands on the picture. At nought the points are still emitted on the socket.
- Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.
Related
Section titled “Related”- Scatter - points thrown at random rather than ruled out.
- Clone to points
- Connect points
- The node graph - where the Points socket is wired.
- Generate
- Effects