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Glossary

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When trying to explain functionality, these are the terms used to refer to specific areas and components of Lumit.

TermMeaning
ProjectThe whole document. Saved as a .lum file.
AssetAnything in the Project panel: footage, audio, images, compositions.
Footage itemAn asset referencing a media file from disk.
FolderA grouping item in the Project panel.
CompositionA timeline holding layers.
Node graph (composition)A composition whose picture is made by boxes and wires instead of a layer stack.
TermMeaning
LayerOne entry in a composition.
ClipOne item within a Sequence layer.
PropertyA named value that a layer’s transform, effect, etc. has.
KeyframeA property value linked to a specific frame, used to animate properties.
RetimeThe adjusting of the default layer/clip time.
SpeedThe rate a keyframed property’s value changes at.
FreezeA region of speed 0.
TermMeaning
MaskA path on a layer that gates the layer’s alpha.
MatteAnother layer used to gate the source layer’s one.
Blend modeHow a layer composites over what is below.
EffectOne item in a layer’s effect stack.
PreviewPlayback inside Lumit.
ExportRenders and outputs a composition as a file.
PlayheadThe current-time marker.
Read boxA box bringing a project item into a node graph.
Input boxA box standing for a value or a picture handed into a node graph from outside.
Output boxThe one box whose picture a node graph shows.
MergeThe box laying one picture over another with a blend mode and an opacity.
Switch boxThe box showing one of its pictures, chosen by an index.
Time offsetThe box showing its input at another time.
Node graph effectThe effect that applies a node graph to a layer, with the graph’s Inputs as its rows.