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Reference / Effects / Generate

Updated

Fractal noise

Fractal noise is a Generate effect.

The frame before Fractal noise is appliedThe same frame with Fractal noise applied

Making a repeatable pattern of fractal noise, with options for animation and complexity. Normally used as a base for more complex effects or textures.

ParameterControlRangeDefaultUnit
Noise typeDropdownValue · PerlinPerlin-
Fractal typeDropdownBasic · TurbulentTurbulent-
Invert noiseCheckboxOn or offOff-
ContrastSlider0 to 400; higher100Per cent
BrightnessSlider-200 to 200; any value by typing0Per cent
RotationDialAny angle; snaps every 15° while a modifier is held0°Degrees
Uniform scalingCheckboxOn or offOn-
ScaleSlider1 to 2000; higher200Pixels at composition size
Scale widthSlider1 to 2000; higher200Pixels at composition size
Scale heightSlider1 to 2000; higher200Pixels at composition size
Offset xSlider0 to 3840; any value by typing960Pixels at composition size
Offset ySlider0 to 2160; any value by typing540Pixels at composition size
ComplexitySlider, whole numbers1 to 106-
Sub influenceSlider0 to 100; higher60Per cent
Sub scalingSlider5 to 10055Per cent
EvolutionDialAny angle; snaps every 45° while a modifier is held0°Degrees
Cycle evolutionCheckboxOn or offOff-
CycleSlider, whole numbers1 to 301-
SeedSeedAny whole numberA fresh random seed per instance-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Transform groups Rotation, Uniform scaling, Scale, Scale width, Scale height, Offset x, Offset y.
  • Sub settings groups Sub influence, Sub scaling, and starts closed.
  • Evolution options groups Cycle evolution, Cycle, and starts closed.
  • Scale is editable while Uniform scaling is on.
  • Scale width is editable while Uniform scaling is off.
  • Scale height is editable while Uniform scaling is off.
  • Cycle is editable while Cycle evolution is on.
  • Matte is an input to an effect, scaling the strength. Invert inverts the mattes for calculating strength.
  • Noise type: Perlin is the smooth, cloud-like pattern. Value is cheaper and squarer.
  • Fractal type: Basic adds layers as they are. Turbulent folds each layer about its middle.
  • Invert noise: inverts the finished pattern.
  • Contrast: increases the difference between white and dark areas of the noise.
  • Brightness: lifts or darkens the noise after Contrast.
  • Rotation: turns the noise pattern.
  • Uniform scaling: when off, Scale width and Scale height scale separately.
  • Offset x and Offset y: offset the noise pattern’s position.
  • Complexity: how many layers of detail are contained in the fractal noise.
  • Sub influence: amount to scale down how much each layer of complexity adds to the noise relative to the last.
  • Sub scaling: amount to scale down the size of each layer of complexity relative to the last.
  • Evolution: the current phase of the fractal noise.
  • Cycle evolution and Cycle: make Evolution loop. With Cycle at 3, the evolution at 0 revolutions and the evolution at 3 full revolutions are the same, which allows for seamless looping.
  • Seed: which random pattern is drawn.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.