Reference / Effects
Updated
Effects
Every effect has a page here detailing information about it. Parameter details explain each property in an effect, and almost every page has a picture comparison to allow you to view what the effect does.
For applying effects, ordering a stack and using adjustment layers, see Effects and Effect Controls.
Page information
Section titled “Page information”Effect pages open explaining their purpose. Then the parameter table, and an explanation of what each control does.
A few conventions run through the whole catalogue:
- Mix appears on almost every effect. It blends the effect with the composite before the effect was applied. A Blend dropdown sits beside it with the layer blend modes. On Normal nothing changes; on any other mode the effect runs at full strength, is blended over the picture in that mode, then Mix is applied once.
- Matte and Invert appear on every effect too. A matte is an input to an effect. For example a blur driven by a matte blurs less where the matte is dark. It is not simply the same as if you could change the opacity of an effect. Some effects use the matte to drive more than just strength, in these cases the effect page explains its use.
- Distances are counted in pixels. They adapt to resizes, including exporting at a different resolution.
- Every parameter animates. Turn on its stopwatch. See Keyframes.
- Effects that require a file or another layer as input do nothing until you supply one.
Effect categories
Section titled “Effect categories”Blur & sharpen
Section titled “Blur & sharpen”Soften, focus, and detail lift.
| Effect | What it does |
|---|---|
| Gaussian blur | Basic, simple blur. |
| Directional blur | A streak along one angle, for impact frames and speed. |
| Radial blur | A spin or a zoom about a centre point. |
| Unsharp mask | A radius-controlled detail lift. |
| Sharpen | The simple, basic sharpen. |
| Depth of field | A lens blur driven by a depth pass, with a real iris. |
| Depth of field pro | Depth of field traced through a real lens. |
| Channel blur | Blurs red, green, blue and the alpha by separate amounts. |
| Vector blur | Streaks each pixel along directions read from a map. |
Colour
Section titled “Colour”Colour grading and correction.
| Effect | What it does |
|---|---|
| Colour balance | Lift, gamma, and gain, for shadows, mid-tones and highlights. |
| Saturation | Scale how colourful the picture is, evenly. |
| Vibrancy | A weighted saturation lift. |
| Vignette | Darken toward the edges. |
| Exposure | Adjust exposure. |
| Hue shift | Only adjust hue. |
| Contrast | Increase or reduce contrast. |
| Gamma | Lift or lower mid-tones. |
| Temperature | Warm and cool shift. |
| LUT | Apply a LUT from a .cube file. |
| OCIO colour space transform | Convert a layer between two colour spaces of the project’s OCIO config. |
| OCIO display transform | Show a layer through a display and view of the project’s OCIO config. |
| OCIO look transform | Apply a look from the project’s OCIO config to a layer. |
| OCIO file transform | Apply a LUT or CDL file to a layer through the OCIO readers. |
| Invert | Invert an input. |
| Tint | Map brightness onto two colours. |
| Curves | Adjust the tone curve. |
| Levels | Adjust black point, white point and gamma. |
| Brightness | Brighten or darken the image. |
| Hue and saturation | Adjust hues, saturation, or lightness. |
| Posterize | Reduce the colour depth of an input. |
| Threshold | Values above threshold white, otherwise black. |
| Tritone | Map brightness onto 3 colours. |
| Photo filter | Warms or cools the input. |
| Black and white | Converts to greyscale. |
| Shadow highlight | Adjust shadows and highlights. |
Distortion
Section titled “Distortion”Warps, reshapes, twists, and glitches.
| Effect | What it does |
|---|---|
| RGB split | Offset the colour channels. |
| Chromatic aberration | Radial colour fringing. |
| Shake | Seeded camera wobble. |
| Block glitch | Tear the picture into blocks. |
| Scanlines | CRT line pattern. |
| Datamosh | Melt frames together. |
| Turbulent displace | Fractal warping. |
| Tile | Cuts a rectangle and stamps it across the frame. |
| Offset | Slides and wrap the picture. |
| Mirror | Reflects one half of the frame. |
| Lens distort | Bends the edges of a layer. |
| Corner pin | Pulls the four corners to four placed points. |
| Displacement map | Warps a layer’s pixels using a brightness map. |
| Polar coordinates | Wraps the frame around its centre. |
| Twirl | Wrings the picture round a point. |
| Spherize | Magnifies a circle of the picture. |
| Ripple | Rings of distortion spreading outward from a point. |
| Wave warp | Runs a wave across the frame. |
| Bezier warp | Warp with twelve draggable points. |
| Warp | Multiple ways of bending a picture. |
Generate
Section titled “Generate”Generate textures, colours, and gradients.
| Effect | What it does |
|---|---|
| Fill | Replace a layer’s colour with one colour. |
| Gradient | A two-colour ramp across the frame. |
| Noise | Monochrome grain over the picture. |
| Fractal noise | Source for generating textures. |
| Beam | Draws a tapered shaft of light between two points. |
| Lightning | Draws a bolt of lightning between two points. |
| Radio waves | Emits expanding rings. |
| Vegas | Runs a dashed stroke along contours it finds in the picture. |
| Add grain | Lays film grain over the picture. |
| Scribble | Fills a mask with pencil strokes. |
| Stroke | Draws a stroke along a mask . |
| Particulate | A particle system: many small things born, carried about, and fading. |
| Grid | A lattice of points drawn as discs, or a grid of lines. |
| Scatter | Throws points at the picture and keeps the ones that land on something. |
| Emit from image | Throws points at a layer and keeps the ones that land somewhere bright. |
| Points along path | Evenly spaced points along one of the layer’s masks. |
| Text to points | Makes one point for each character, word or line of a Text layer. |
| Track points | Follows things in the layer’s footage and hands them out as points. |
| Clone to points | Stamps a layer’s picture at every point of a stream. |
| Trail | Draws where every point of a stream has just been. |
| Connect points | Joins points that are near each other with lines. |
| Points field | Draws a picture of where a stream’s points are, for other effects to read. |
| Label points | Writes a short piece of text beside every point of a stream. |
| Type fill | Fills the frame with rows of words that stretch to fill the room a shape leaves them. |
| Vary points | Makes the points of a stream differ from one another. |
| Pick points | Keeps some of a stream’s points and drops the rest. |
| Transform points | Moves, scales and turns a whole stream of points about an anchor. |
| Merge points | Joins up to four streams of points into one. |
| Relax points | Pushes a stream’s points apart until they stop overlapping. |
| Flow points | Carries a stream’s points along a field over time. |
| Bake points | Writes the points wired into it to disk and hands the written points on. |
Stylise
Section titled “Stylise”Add elements to existing footage.
| Effect | What it does |
|---|---|
| Sprite flare | A lens flare built from glows, rays, rings and ghosts, designed in its own window. |
| Light wrap | Spill the background’s light around a keyed subject’s edge. |
| Flash | A strobe on a beat. |
| Glow | Bloom the picture’s bright areas. |
| Lens flare | A flare traced through a real lens. |
| Lens dirt | Dust, smudges and water on the lens, lit by the bright parts of the picture. |
| Drop shadow | Casts a copy of the layer’s own shape behind it. |
| Roughen edges | Chews the outline of a shape with fractal noise. |
| Median | Replaces every pixel with the median value of its neighbours. |
| Mosaic | Cuts the frame into rectangles and paints each a single colour. |
| Find edges | Draws the picture as a line drawing of its edges. |
| Emboss | Treats the picture as a surface with height, and lights from one side. |
| Texturize | Use another layer as relief. |
| Mood lighting | Lays pools of coloured light over the picture and lifts the contrast under them. |
| Pixel sort | Puts runs of pixels in order along their own row or column. |
Temporal
Section titled “Temporal”Effects that read other frames, or rely on time.
| Effect | What it does |
|---|---|
| Echo | Composite a run of earlier frames for trails. |
| Posterize time | Hold time on a coarser time grid. |
| Accumulation motion blur | Re-render the scene below at sub-frame moments and average them. Slow, and correct. |
| Motion blur | Smear each pixel along motion in footage. |
Transition
Section titled “Transition”Transition between other layers.
| Effect | What it does |
|---|---|
| Linear wipe | Sweeps a straight edge across the frame. |
| Radial wipe | Sweeps a wedge around a centre. |
| Venetian blinds | Closes the frame with slats. |
| Iris wipe | Opens a polygon from the middle of the frame. |
| Card wipe | Turns the frame away as a grid of cards. |
Utility
Section titled “Utility”Useful tools for specific tasks.
| Effect | What it does |
|---|---|
| Transform | The transform properties as an effect. |
| Crop | Takes the picture away past four edges. |
| Matte key | Pull a green or blue screen to transparency, with despill. |
| Set matte | Takes a channel of another layer as transparency. |
| Set channels | Every output channel told which channel of which layer it comes from. |
| Broadcast safe | Measures and displays illegal pixels. |
| Camera track | Works out how the camera moved in a shot. |
| Planar track | Follows a surface, or one or two points, and moves another layer with it. |
| Roto brush | Cuts a subject out of a shot from a few strokes, carried frame to frame. |
| Depth | Reads how far away every pixel is, for other effects to use. |
| Remove background | Cuts a subject out of a shot with a trained model, a frame at a time. |
| Custom shader | An effect you write yourself, as WGSL text or a graph of boxes. |
| Extract channels | Reads channels an OpenEXR file holds beyond its RGB into the layer’s red, green, blue and alpha. |
| Node graph | Applies a node graph composition to the layer, with the graph’s Inputs as its rows. |
Compositing
Section titled “Compositing”The boxes only a node graph composition can hold: they join, pick between, or shift pictures that arrive on wires. See node graph compositions.
| Effect | What it does |
|---|---|
| Merge | Lays one picture over another with a blend mode and an opacity. |
| Switch | Shows one of its input pictures, picked by Index. |
| Time offset | Shows its input at another time. |
| Split channels | Hands out a picture’s red, green, blue and alpha as four greyscale pictures. |
| Combine channels | Builds one picture from four greyscale pictures, one per channel. |
| Repeat start | Marks where the boxes that run several times begin. |
| Repeat end | Runs the boxes between it and its Repeat start several times. |
Controls
Section titled “Controls”Values for expressions to read.
| Effect | What it does |
|---|---|
| Slider control | A number for expressions to read. |
| Angle control | An angle for expressions to read. |
| Checkbox control | An on/off switch for expressions to read. |
| Colour control | A colour for expressions to read. |
| Point control | A position for expressions to read. |
| Custom controls | A named set of controls for expressions to read. |
Drivers
Section titled “Drivers”Values that other effects follow, wired up rather than keyframed.
A driver makes a number, a colour or a stream of points instead of a picture. Run a wire from its socket into another effect’s parameter and that parameter follows the wire instead of its own keyframes; bypass the driver and the keyframes come back.
A driver is wired on a layer’s own graph, see The node graph, or inside a node graph composition.
| Effect | What it does |
|---|---|
| Wiggle | A number that wobbles, for anything that should not sit still. |
| Audio level | How loud the composition, a layer or a clip is, as a number. |
| Colour cycle | A colour that turns through the hue wheel. |
| Math | Two numbers and one arithmetic sign. |
| Remap | One range of numbers into another. |
| Smooth | Takes the jitter off whatever feeds it. |
| Split | A colour taken apart into its four numbers. |
| Combine | Four numbers put together as a colour. |
| Points sample | Turns a stream of points into numbers you can drive things with. |
| Layer points | Brings another layer’s points into this layer’s graph. |
| Expression | Hands out whatever an expression returns: a number, a point or a colour. |
| Clone index | Tells a layer which copy Clone to points is stamping it as. |
| Measure | The size and edges of a layer’s content, as numbers. |
| Beat trigger | Turns beats and loud moments into events other effects react to. |
Effects that change a layer’s sound. They draw nothing.
| Effect | What it does |
|---|---|
| Gain | Turns a layer’s sound up or down, each side on its own, and can flip its polarity. |
| Stereo width | Narrows or widens the stereo picture, moves it left or right, and folds the bass to the middle. |
| Parametric EQ | Five filters in a row, each a bell, a shelf, a pass or a notch. |
| Graphic EQ | Ten octave bands, one gain each. |
| Compressor | Turns down whatever is louder than a threshold. |
| Limiter | Holds the sound under a ceiling. |
| Gate | Turns down whatever is quieter than a threshold. |
| Distortion | Bends or coarsens a waveform: soft clip, hard clip, foldback, bit crush or rate reduce. |
| Delay | Repeats the sound after a set time, each repeat quieter and duller. |
| Reverb | A room’s reflections added to the sound. |
| Chorus | Copies of the sound with a delay that will not sit still: a chorus or a flanger. |
| Phaser | A row of notches swept up and down the sound. |
| Tremolo | The level moved up and down by an oscillator, or the sound panned side to side. |
| Vibrato | The pitch moved up and down by an oscillator. |
| Wah | A narrow band of the sound swept up and down, by an oscillator or by the sound’s own level. |
Siceliot
Section titled “Siceliot”Drivers in the manner of Cavalry’s behaviours, which give each copy Clone to points stamps its own value. The heading is the name of the set they came from.
| Effect | What it does |
|---|---|
| Stagger | A value that steps from Minimum on the first copy to Maximum on the last. |
| Random | A random value for each copy, kept or rolled again a set number of times a second. |
| Oscillator | A value that swings between two numbers in a wave, rippling across the copies. |
| Value noise | A value that wanders smoothly between two numbers, differently for each copy. |
| Ring wave | Rings that grow out across the frame and give each point a value as they cross it. |