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Reference / Effects / Stylise

Updated

Glow

Glow is a Stylise effect.

The frame before Glow is appliedThe same frame with Glow applied

Parts of the image brighter than the threshold emit a glow.

ParameterControlRangeDefaultUnit
ThresholdSlider0 to 4; higher0.8-
SoftnessSlider0 to 10.5-
RadiusSlider0 to 200; higher24Pixels at composition size
FalloffSlider0 to 8; higher0-
AmountSlider0 to 1000Per cent
AngleSlider-180 to 180; down to -3600 and up to 36000Degrees
WavelengthCheckboxOn or offOff-
SamplesSlider3 to 6416-
Colour 1ColourEach channel 0 to 1, scene-linear1, 0, 0, 1-
Colour 2ColourEach channel 0 to 1, scene-linear0, 1, 0, 1-
Colour 3ColourEach channel 0 to 1, scene-linear0, 0, 1, 1-
IntensitySlider0 to 10; higher1-
TintColourEach channel 0 to 4, scene-linear1, 1, 1, 1-
RolloffSlider0 to 10-
Repeat edge pixelsCheckboxOn or offOn-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Chromatic aberration groups Amount, Angle, Wavelength, Samples, Colour 1, Colour 2, Colour 3, and starts closed.
  • Matte gates which pixels may seed the halo, before the bright pass: light only escapes from where the matte is bright, but it still spills outward across dark matte — which fading the finished glow cannot do. Invert reads that matte inverted.
  • Threshold: how bright a pixel must be before it blooms.
  • Softness: how abruptly a pixel starts to bloom as it crosses the threshold.
  • Radius: how far the bloom spreads.
  • Falloff: at 0 the bloom is a soft gaussian. Above 0 it falls away from a bright core and keeps going, and higher values send more of the light further out.
  • Amount: how far the bloom’s colours are pulled apart.
  • Angle: the direction they are pulled apart in.
  • Wavelength spreads the bloom’s colours as one gradient instead of three taps.
  • Samples is how many taps fill the gradient while Wavelength is on.
  • Colour 1, Colour 2 and Colour 3 tint the three taps, the first one way along Angle and the third the other.
  • Intensity: how intense the bloom is.
  • Tint: the colour of the bloom. Neutral keeps each highlight’s own colour.
  • Rolloff: how much of the top of the bloom bends towards white instead of clipping.
  • Repeat edge pixels: on keeps the bloom inside the layer’s edges. Off spreads it past them, and the layer grows to hold it.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.