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Lens distort

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Lens distort is a Distortion effect.

The frame before Lens distort is appliedThe same frame with Lens distort applied
Drag the handle. Lens distort applied on the right, the original frame on the left.

Bends the edges of a layer, supporting both concave and convex warping.

ParameterControlRangeDefaultUnit
Field of viewSlider0 to 160; up to 17940Degrees
ReverseCheckboxOn or offOff-
OrientationDropdownHorizontal · Vertical · DiagonalHorizontal-
Centre XSlider0 to 3840; any value by typing960Pixels at composition size
Centre YSlider0 to 2160; any value by typing540Pixels at composition size
EdgesDropdownTransparent · Repeat · MirrorTransparent-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte scales the distortion per pixel, read where the pixel lands: white bends at the full Field of view, grey less, black not at all. Invert reads that matte inverted.
  • Field of view changes how wide the lens is.
  • Reverse, when off, adds the bow. On, it removes the bow instead, giving a pincushion effect.
  • Orientation picks which side of the frame the angle spans.
  • Centre X and Centre Y place the optical centre to bend around.
  • Edges adjusts what to fill resulting transparent pixels with. Transparent is the default. Repeat smears the border pixel outward. Mirror folds the picture back on itself.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.