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Reference / Effects / Distortion

Updated

Lens distort

Lens distort is a Distortion effect.

The frame before Lens distort is appliedThe same frame with Lens distort applied

Bends the edges of a layer, supporting both concave and convex warping.

ParameterControlRangeDefaultUnit
Field of viewSlider0 to 160; up to 17940Degrees
ReverseCheckboxOn or offOff-
OrientationDropdownHorizontal · Vertical · DiagonalHorizontal-
Centre XSlider0 to 3840; any value by typing960Pixels at composition size
Centre YSlider0 to 2160; any value by typing540Pixels at composition size
EdgesDropdownTransparent · Repeat · MirrorTransparent-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte scales the distortion per pixel, read where the pixel lands: white bends at the full Field of view, grey less, black not at all. Invert reads that matte inverted.
  • Field of view changes how wide the lens is.
  • Reverse, when off, adds the bow. On, it removes the bow instead, giving a pincushion effect.
  • Orientation picks which side of the frame the angle spans.
  • Centre X and Centre Y place the optical centre to bend around.
  • Edges adjusts what to fill resulting transparent pixels with. Transparent is the default. Repeat smears the border pixel outward. Mirror folds the picture back on itself.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.