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Reference / Effects / Stylise

Updated

Sprite flare

Sprite flare is a Stylise effect.

The frame before Sprite flare is appliedThe same frame with Sprite flare applied

Draws a flare from a design: a list of elements such as glows, rays, rings and ghosts, kept in the effect and made in the Flare window. The rows below animate the whole flare. The design itself does not animate.

Ghosts and other elements on the axis line up on the line from the light through the Centre, so they swing across the frame as the light moves.

ParameterControlRangeDefaultUnit
Edit flare…Button---
Light xSlider0 to 3840; any value by typing640Pixels at composition size
Light ySlider0 to 2160; any value by typing360Pixels at composition size
Light fromDropdownPoint · 3D point · Lights · Bright spots · Mask points · PointsPoint-
Light zSlider-4000 to 4000; any value by typing0Pixels at composition size
MaskMasksThis layer’s masksFirst mask-
ThresholdSlider0 to 1; higher1-
SoftnessSlider0 to 1; higher0.25-
BrightnessSlider0 to 4; higher1-
SizeSlider0 to 400; higher100Per cent
RotationDialAny angle; snaps every 15° while a modifier is held0°Degrees
ColourColourEach channel 0 to 4, scene-linear1, 1, 1, 1-
EvolutionDialAny angle; snaps every 15° while a modifier is held0°Degrees
Centre XSlider0 to 3840; any value by typing960Pixels at composition size
Centre YSlider0 to 2160; any value by typing540Pixels at composition size
AmountSlider0 to 10-
SpeedSlider0 to 30; higher8-
SeedSlider, whole numbers0 to 999; higher1-
Use light colourCheckboxOn or offOn-
Use light intensityCheckboxOn or offOn-
Size with distanceCheckboxOn or offOff-
Hide behindLayerAny layer in the compositionNone-
Hiding › ChannelDropdownAlpha · LumaAlpha-
Light sizeSlider0 to 400; higher20Pixels at composition size
DepthLayerAny layer in the compositionNone-
Light distance (m)Slider1 to 1000; down to 0.01 and higher1000-
Edge fadeSlider0 to 1000; higher200Pixels at composition size
Texture layerLayerAny layer in the compositionNone-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Centre groups Centre X, Centre Y, and starts closed.
  • Flicker groups Amount, Speed, Seed, and starts closed.
  • Lights groups Use light colour, Use light intensity, Size with distance, and appears while Light from is 3D point or Lights or Bright spots or Points.
  • Hiding groups Hide behind, Channel, Light size, Depth, Light distance (m), Edge fade, and starts closed.
  • Textures groups Texture layer, and starts closed.
  • Light x is editable while Light from is anything but Lights.
  • Light x is editable while Light from is anything but Bright spots.
  • Light y is editable while Light from is anything but Lights.
  • Light y is editable while Light from is anything but Bright spots.
  • Light x is editable while Light from is anything but Mask points.
  • Light x is editable while Light from is anything but Points.
  • Light y is editable while Light from is anything but Points.
  • Light y is editable while Light from is anything but Mask points.
  • Use light colour is editable while Light from is anything but 3D point.
  • Use light intensity is editable while Light from is set to Lights.
  • Size with distance is editable while Light from is anything but Bright spots.
  • Channel is editable while Hide behind names a layer.
  • Light distance (m) is editable while Depth names a layer.
  • Matte is an input to an effect, scaling the strength. Invert inverts the mattes for calculating strength.
  • Edit flare… opens the Flare window. See The Flare window.
  • Light: where the light is.
  • Light from: Point is the Light row. 3D point places the light at Light x, Light y and Light z in the composition’s 3D space, seen through its camera. A light behind the camera draws nothing. Lights draws a flare for each Light layer in the composition, up to 16, and skips ambient lights. Bright spots draws a flare for each bright spot in the layer’s own picture, up to 16. Mask points draws a flare on each vertex of the mask picked in Mask, up to 16, and follows the mask as it moves. The mask also cuts the layer unless its mode is None. Points draws a flare on each point of a points stream wired into the effect, up to 16, in the point’s colour and at its opacity.
  • Threshold: how bright a spot must be to flare, in Bright spots.
  • Softness: how far above Threshold a spot flares fully.
  • Mask: the mask whose vertices flare, in Mask points. Unset is the layer’s first mask.
  • Brightness: the gain on everything the flare draws.
  • Size: the size of the whole flare, in per cent.
  • Rotation: turns the whole flare.
  • Colour: multiplies the light’s colour.
  • Evolution: moves the shimmer of rays and the drift of orbs.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.

The Centre group:

  • Centre X and Centre Y: the point the axis runs through. A new Sprite flare puts it in the middle of the composition.

The Flicker group:

  • Amount: how far the brightness dips at random. 0 is no flicker.
  • Speed: dips a second.
  • Seed: picks a different flicker.

The Lights group:

  • Use light colour: each flare takes its light’s colour.
  • Use light intensity: each flare takes its light’s intensity.
  • Size with distance: a flare shrinks as its light moves away from the camera.

The Hiding group:

  • Hide behind: a layer the light can go behind.
  • Channel: reads that layer’s Alpha or Luma.
  • Light size: the size of the light, in pixels. A light half covered flares at about half.
  • Depth: a layer read as distance. The light hides where it is nearer than Light distance (m).
  • Light distance (m): how far the light is from the camera, in metres.
  • Edge fade: how far past the frame’s edge the light fades out. 0 never fades.

The Textures group:

  • Texture layer: a layer whose picture elements can use as their texture.

When the layer and the composition have motion blur on, the flare blurs along the light’s path. Bright spots does not.

Edit flare… opens the Flare window. On the left are the flare’s elements, drawn from the top of the list down. In the middle is a preview with the light, which can be dragged, and a mark at the centre. Under it are the flares to start from, Built in and, once any are saved, Yours. On the right are the controls of the selected element.

  • Add adds an element.
  • Drag an element to move it in the list. The eye shows or hides it. Alt-click the eye to show only that element in the preview.
  • Double-click an element’s name to rename it. Right-click for Duplicate and Delete.
  • Black shows the flare on black. Frame shows it over the composition at the playhead.
  • Moving light moves the light round the preview. Still stops it.
  • Fit shows the flare at the preview’s size. 100% shows it at composition size.
  • Click a flare under the preview to replace the elements with it.
  • Ctrl+Z and Ctrl+Shift+Z undo and redo inside the window.

While the window is open the Viewer shows the flare as it is being edited.

ElementWhat it is
GlowA soft light round the source.
RaysMany fine rays of varied length.
StarA few bold points.
StreakAnamorphic lines through the light. End width narrows them towards their ends.
RingA circle round the light.
HaloAn arc round the light that faces the centre and grows as the light moves out.
GhostOne iris shape on the axis. Notches cuts a dent at each corner.
GhostsA train of iris shapes on the axis.
OrbsSoft discs across the frame, lit by how near the light is.
DirtA texture across the frame, lit near the light.
PictureOne texture at a place on the axis.

Every element has:

  • Size, Brightness and Rotation.
  • Colour: Light takes the light’s colour. Solid is one colour. Mixed picks one of several for each copy. Gradient runs from the first colour in the middle to the second at the edge. Rainbow is a spectrum across the element.
  • Place, on axis elements: 0 is the light, 1 is the centre, 2 is the light mirrored through the centre.
  • Response: Brighter near makes the element brighter as the light nears The centre or The edges. Amount is how much, Range how far the change spans.
  • Ignore: the element keeps its own size, brightness or rotation when the effect’s rows change them, or doesn’t fade at the frame’s edge.

Textures are Dust, Smudge, Caustic, Rings, Specks, Hex bokeh, Scratches, Rainbow, Water drops, Grain and Layer, the picture of the Texture layer. The preview draws nothing for Layer.

  • Import… opens a .flare file. A file that is not one is refused: “Not a flare file”.
  • Share… offers Export to a file…, which writes a .flare file, and Copy as text.
  • Cancel closes the window and changes nothing.
  • Save to your flares saves it to your own flares, offered in every project.
  • Use flare puts the flare on the effect. It is kept in the effect and saved with the project.