Sprite flare
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Sprite flare is a Stylise effect.


What it does
Section titled “What it does”A very simple lens flare effect.
Parameters
Section titled “Parameters”| Parameter | Control | Range | Default | Unit |
|---|---|---|---|---|
| Light x | Slider | 0 to 3840; any value by typing | 640 | Pixels at composition size |
| Light y | Slider | 0 to 2160; any value by typing | 360 | Pixels at composition size |
| Intensity | Slider | 0 to 4; higher | 1 | - |
| Tint | Colour | Each channel 0 to 4, scene-linear | 1, 1, 1, 1 | - |
| Glow size | Slider | 0 to 800; higher | 120 | Pixels at composition size |
| Glow intensity | Slider | 0 to 4; higher | 1 | - |
| Ghosts | Slider, whole numbers | 0 to 16 | 6 | - |
| Ghost spacing | Slider | 0 to 1.5; higher | 0.35 | - |
| Ghost size | Slider | 0 to 400; higher | 60 | Pixels at composition size |
| Ghost intensity | Slider | 0 to 2; higher | 0.35 | - |
| Streak length | Slider | 0 to 2000; higher | 300 | Pixels at composition size |
| Streak intensity | Slider | 0 to 2; higher | 0.5 | - |
| Streak angle | Slider | -180 to 180; any value by typing | 0 | Degrees |
| Mix | Slider | 0 to 100 | 100 | Per cent |
| Blend | Dropdown | Normal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · Luminosity | Normal | - |
| Matte | Layer | Any layer in the composition | None | - |
| Invert | Checkbox | On or off | Off | - |
| Channel | Dropdown | Luminance · Alpha · Red · Green · Blue | Luminance | - |
In the Effect Controls panel:
- Glow groups Glow size, Glow intensity.
- Ghosts groups Ghosts, Ghost spacing, Ghost size, Ghost intensity.
- Streak groups Streak length, Streak intensity, Streak angle.
- Matte is an input to an effect, scaling the strength. Invert inverts the mattes for calculating strength.
What each control does
Section titled “What each control does”- Light x and Light y: where the light is positioned.
- Intensity: the gain on the lens flare.
- Tint: the colour of the flare.
- Mix: how much of the result replaces the original.
- Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.
The Glow group:
- Glow size: its radius, in pixels.
- Glow intensity: its gain.
The Ghosts group:
- Ghosts: how many discs march along the axis.
- Ghost spacing: how far apart they sit.
- Ghost size: their base radius.
- Ghost intensity: their gain.
The Streak group:
- Streak length: how far it reaches from the light.
- Streak intensity: its gain.
- Streak angle: direction it runs in.