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Reference / Effects / Transition

Updated

Iris wipe

Iris wipe is a Transition effect.

The frame before Iris wipe is appliedThe same frame with Iris wipe applied

Opens a hole in the layer, which expands until it wipes the entire frame.

ParameterControlRangeDefaultUnit
Iris centre xSlider0 to 3840; any value by typing960Pixels at composition size
Iris centre ySlider0 to 2160; any value by typing540Pixels at composition size
Iris pointsSlider, whole numbers6 to 326-
Outer radiusSlider0 to 2000; higher330Pixels at composition size
Use inner radiusCheckboxOn or offOff-
Inner radiusSlider0 to 2000; higher165Pixels at composition size
RotationDialAny angle; snaps every 15° while a modifier is held0°Degrees
FeatherSlider0 to 500; higher0Pixels at composition size
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Inner radius is editable while Use inner radius is on.
  • Matte scales the iris radius per pixel: the polygon opens wide where the matte is bright and shuts to nothing where it is black, this effect having no Completion to scale. Invert reads that matte inverted.
  • Iris centre x and Iris centre y select the centre position of the wipe.
  • Iris points sets how many corners the polygon has.
  • Outer radius sets how far the corners reach.
  • Use inner radius turns the polygon into a star by pulling every other corner in to Inner radius.
  • Inner radius sets how far the pulled-in corners sit.
  • Rotation turns the shape.
  • Feather softens the edge.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.