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Reference / Effects / Distortion

Updated

Ripple

Ripple is a Distortion effect.

The frame before Ripple is appliedThe same frame with Ripple applied

Rings of distortion spread out from a point, fading away with distance.

ParameterControlRangeDefaultUnit
RadiusSlider0 to 2000; higher650Pixels at composition size
Centre XSlider0 to 3840; any value by typing960Pixels at composition size
Centre YSlider0 to 2160; any value by typing540Pixels at composition size
TypeDropdownSymmetric · AsymmetricAsymmetric-
Wave heightSlider0 to 200; higher10Pixels at composition size
Wave widthSlider1 to 400; higher90Pixels at composition size
EvolutionDialAny angle; snaps every 45° while a modifier is held0°Degrees
Wave speedSlider-5 to 5; any value by typing1-
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte scales Wave height per pixel: white ripples the full height, grey less, black not at all. Invert reads that matte inverted.
  • Radius: how far the rings reach.
  • Centre X and Centre Y: the point ripples emit from.
  • Type: Symmetric slides each pixel in and out along the radius. Asymmetric adds a sideways component a quarter wave out of step.
  • Wave height: the largest displacement of a pixel.
  • Wave width: the distance from one crest to the next.
  • Evolution: adjusts the phase of the ripple.
  • Wave speed: how many rings spread out each second.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.