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Ripple

Last updated

Ripple is a Distortion effect.

The frame before Ripple is appliedThe same frame with Ripple applied
Drag the handle. Ripple applied on the right, the original frame on the left.

Rings of distortion spread out from a point, fading away with distance. Animate Evolution and the rings travel.

ParameterControlRangeDefaultUnit
RadiusSlider0 to 2000; higher650Pixels at composition size
Centre XSlider0 to 3840; any value by typing960Pixels at composition size
Centre YSlider0 to 2160; any value by typing540Pixels at composition size
TypeDropdownSymmetric · AsymmetricAsymmetric-
Wave heightSlider0 to 200; higher10Pixels at composition size
Wave widthSlider1 to 400; higher90Pixels at composition size
EvolutionDialAny angle; snaps every 45° while a modifier is heldDegrees
MixSlider0 to 100100Per cent
BlendDropdownNormal · Darken · Multiply · Colour burn · Linear burn · Darker colour · Add · Lighten · Screen · Colour dodge · Lighter colour · Overlay · Soft light · Hard light · Linear light · Vivid light · Pin light · Hard mix · Difference · Exclusion · Subtract · Divide · Hue · Saturation · Colour · LuminosityNormal-
MatteLayerAny layer in the compositionNone-
InvertCheckboxOn or offOff-
ChannelDropdownLuminance · Alpha · Red · Green · BlueLuminance-

In the Effect Controls panel:

  • Matte scales Wave height per pixel: white ripples the full height, grey less, black not at all. Invert reads that matte inverted.
  • Radius: how far the rings reach.
  • Centre X and Centre Y: the point ripples emit from.
  • Type: Symmetric slides each pixel in and out along the radius. Asymmetric adds a sideways component a quarter wave out of step.
  • Wave height: the largest displacement of a pixel.
  • Wave width: the distance from one crest to the next.
  • Evolution: adjusts the phase of the ripple.
  • Mix: how much of the result replaces the original.
  • Matte and Invert drive the strength of the effect from another layer’s brightness; see Effects.